Game Development with the Corona SDK
If you want to build high performance 2D games for iOS and Android devices, you owe it to yourself to give the Corona Software Development Kit a try. With a built-in Box2D physics engine, native sprite sheet support, and a raft of social and analytics APIs, Corona makes developing games almost as much fun as playing them.
Attend our free Wednesday evening event where you'll learn about the features of Corona, its strengths and weaknesses, and how to get started with Corona. This session will include an overview of the Lua programming language, IDE options and third-party tools, and some of the more interesting APIs/capabilities of Corona. Attendees will leave with an understanding of the capabilities of Corona and where to get started developing games and apps using the Corona SDK.
What you will learn
- Features of the Corona SDK that make it an excellent choice for cross-platform 2-D game development
- Strengths and weaknesses of the Corona SDK
- Introduction to the Lua programming language, which is used by Corona
- Options for setting up your Corona development workflow (IDEs, third-party tools to make your life easier).
Questions:
If you have any questions or want more information regarding the 2D Game Development with the Corona SDK session, please email Kert Gartner, our Certification Co-ordinator at kert@newmediamanitoba.com.
There is no charge to attend but you must register in advance on this website. We go from 7pm - 9pm on Wednesday October 26, 2011, at our training facility on 1000 Waverley Street.
About the instructor
Darren Osadchuk
http://www.ludicroussoftware.com
Darren Osadchuk is a Winnipeg-based developer who specializes in Flash and mobile development through his company, Ludicrous Software. Darren has been a mobile developer since 2005, and has been using the Corona SDK since late 2009 to develop games and apps for clients and for distribution under the banner of Ludicrous Software.
Registration Closed
1000 Waverley St
Winnipeg