You had me at iPhone
Steve Demeter developed the iPhone puzzle game Trism as a side project, and now he's quit his day job. Why? Because he's generated $250,000 in profits since he began selling the $4.99 game on iTunes and that's after Apple took a 30% cut of total sales. In a story closer to home, one of our own Winnipeg developers, Dan Messing, earned $15,000 in revenue for his 4 in a Row game on iTunes, and that was just during the FIRST MONTH. I've personally never seen a faster way for the Manitoba new media community to profit from a platform than the Apple iPhone Software Development Kit (SDK). With over 10-million iPhones (not including the iPod Touch) sold in the past year, the quickest way to make yourself a boatload of cash is to get on the iPhone Software Development Bandwagon. On Tuesday, October 21, 2008, we will have you at the word, "iPhone."