Author: Teena Lee

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Power of Play | Entertainment Software Association of Canada

The video game industry has long been at the forefront of innovation, redefining not just the boundaries of play but also revolutionizing how entire industries reach consumers, train workforce, and drive business transformation and…

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Yukon First Nation uses holograms to preserve the knowledge of elders | CBC News

Yukon First Nation uses holograms to preserve the knowledge of elders | CBC News

There are fewer than 12 fluent speakers of Northern Tutchone left in the remote community of Mayo, Yukon – and many of them are elderly.  The First Nation of Na-Cho…

ESAC Web Summit Vancouver 2025

ESAC at Web Summit Vancouver 2025: Why the Canadian video games industry is bigger than you think | Entertainment Software Association of Canada

ESAC at Web Summit Vancouver 2025: Why the Canadian video games industry is bigger than you think Last week, The Entertainment Software Association of Canada took the stage at Web…

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CMF funding fuels $1.8B in industry activity: annual report | Canada Media Fund

Toronto, September 29, 2025 — The Canada Media Fund (CMF) today released Built Different, our annual report for the 2024–2025 fiscal year. The report shows that our investments in Canada’s screen industry…

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New report highlights the transformative power of video games | Entertainment Software Association of Canada

New report highlights the transformative power of video games Report from the Entertainment Software Association of Canada showcases how Canadian organizations are using video game technology to improve real-world outcomes…

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