Original Winnitron bad-boy and Brace Yourself Games editor is set to return Winnipeg to share his extensive knowledge of using Cinemachine within Unity. Learn how to unleash the cinematic possibilities of what cameras can do to improve your game's experience.
Cinemachine is a modular suite of camera tools for Unity which gives you precise controls for every camera in your project. This easy to install plugin adds greater functionality to the cameras you’ve already created or allows you to make brand new ones coupled with amazing behaviours.
Learn how to combine elements and build smart rigs for everything from procedural gameplay cameras all the way to completely fixed hand animated cutscenes, and everything in-between.
When: April 27th - 10am - 4pm
Where: New Media Manitoba Exchange Office (321 McDermot Ave)
Cost: $39 Member / $49 Non-Member
Marlon's trailers typically rack up views in the hundreds of thousands and help those games stand-out in a crowded market place. This workshop will give you an insight into how Marlon uses Cinemachine to create more cinematic experiences for games.
- Learn the basics of Cinemachine & Timeline
- Build a Cinematic Sequence using several cameras
- Learn the basics of Cinemachine’s Advanced modules and how to integrate that into gameplay
- Learn the camera system for a small game using Cinemachine’s advanced modules
Marlon is a videographer, editor, and motion graphics animator. After completing the Digital Media Design course at Red River College, he went on to make many indie video game trailers and cinematics over the years. Along with Crypt of the Necrodancer and Industries of Titan he’s worked on other prominent games such as Darkest Dungeon, FTL , Into the Breach, Lovers in a Dangerous Spacetime and many more.