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DTSTART;TZID=America/Winnipeg:20200924T180000
DTEND;TZID=America/Winnipeg:20200924T190000
DTSTAMP:20200902T185556Z
CREATED:20200902T185556Z
LAST-MODIFIED:20200902T185556Z
UID:10000114-1600970400-1600974000@newmediamanitoba.com
SUMMARY:Network Speaker Series - Meagan Byrne
DESCRIPTION:Are you working with Indigenous content? Our next session in the Network Speaker Series will focus on why digital projects that touch on Indigenous content should develop proper structure and Protocols. \nWhen we work with Indigenous content in the digital medium we often don’t consider the unique problems it presents. Meagan Byrne\, an Âpihtawikosisân (Métis) Narrative Mechanics Designer and founder of Achimostawinan Games will share her knowledge about working with Indigenous content in the digital industry and why it’s important to develop Protocols.  \nRegister Now \n  \nCheck out the trailer for their new game in development Hill Agency: PURITY/decay for delivery in FALL 2021 to desktops and Nintendo Switch. Bladerunner meets Oxenfree in this heart pounding at atmospheric indigenous cyber-noir detective game. \n  \n\nPresenter Bio  \n Meagan Byrne – Founder of Achimostawinan Games \nMeagan Byrne is a Métis game designer and the co-founder of Achimostawinan Games\, a video game company dedicated to developing Indigenous games for an Indigenous audience. She is also Digital and Interactive Co-ordinator with imagineNATIVE\, the world’s largest Indigenous film and media arts festival. \n“I want to tell Indigenous stories from a modern perspective\, and have them look towards the future rather than just the past\,” Byrne has said\, adding that she hopes to empower other Indigenous game designers to share their stories and give them the same opportunities she was given. \nMeagan received an Academic Award for Excellence from Sheridan College and received the Kid’s Choice 2nd place for the game Tiny Planets. Her work has been in exhibitions since 2015. \n 
URL:https://newmediamanitoba.com/event/network-speaker-series-meagan-byrne/
LOCATION:New Media Manitoba\, 100-62 Albert St.\, Winnipeg\, MB\, R3M 3N6\, Canada
CATEGORIES:Livestream,Promoted Event,Webinar
ATTACH;FMTTYPE=image/jpeg:https://newmediamanitoba.com/wp-content/uploads/2020/08/WebsiteMeagan.jpg
ORGANIZER;CN="New Media Manitoba":MAILTO:info@newmediamanitoba.com
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BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200810T090000
DTEND;TZID=America/Winnipeg:20200821T120000
DTSTAMP:20200702T143418Z
CREATED:20200625T180404Z
LAST-MODIFIED:20200702T143418Z
UID:10000107-1597050000-1598011200@newmediamanitoba.com
SUMMARY:Girls in Gaming - Summer Camp
DESCRIPTION:New Media Manitoba’s Girls in Gaming program aims to provide young women a chance to explore the exciting world of game development in a safe and encouraging environment. \nIf you want your child to do more than just play video games all summer then give them the opportunity to learn how to create one with this hands-on camp! \nRecent school closures and the frequent need to work from home has had a significant impact on parents and students alike. Providing meaningful ways to keep children learning has proven to be a challenge. Generating excitement and maintaining interest is a task few were prepared for. This issue has inspired us to create a fun\, engaging camp experience that inspires students to harness their passion for video games to get them designing their very own. \nGirls in Gaming is designed from the ground up for young women to spark interest and excitement in STEM (Science\, Technology\, Engineering\, Math). Game development is the ideal way to explore these STEM topics as it combines fun with hands-on learning\, problem-solving\, and creative planning. Our classes are 100% female-focused\, from instructors to students. We put positive female role models in front of students who create a safe and collaborative space for students to play\, explore\, and be themselves.  \n“Girls’ interest in STEM peaks in middle school and drops off during high school due to social factors and a lack of access.” \n-Girls Who Code \nStudents will be introduced to important video game development concepts including logic\, design\, and basic coding in this one of a kind camp for young women aged 12 to 15. Imaginations flourish as students use art and code to bring their stories to life in their own interactive narrative game. \nOur video game development lessons provide students with the opportunity to: \n\nLearn Twine 2 and how to blend logic\, writing\, images\, and code into a playable story\nDevelop new skills like prototyping\, time management\, and storyboarding\nMeet new friends with a similar interest\nExplore a passion for games in a constructive way\n\nInstructor Bio \n\nAmy Gerardy is an illustrator and game developer currently working as a freelance artist. She usually has a variety of projects on the go\, from making prints and books to marketing materials and art assets for games. She’s contributed her art to numerous projects as a frequent game jam participant including several that have grown into larger titles such as Sort the Court and Mirror Mortis. She frequently forgets that her tea is still steeping. \n  \n  \n\n**Health Note** \nDue to COVID-19 we will be taking every possible step to ensure a safe and clean environment. This includes socially distancing all participants\, instructors\, and desks. We will be cleaning all surfaces\, bathrooms\, and door handles multiple times throughout the day. All students will be required to sanitize their hands upon entering our space and encouraged to sanitize regularly throughout the day. \n 
URL:https://newmediamanitoba.com/event/girls-in-gaming-summer-camp/
LOCATION:New Media Manitoba\, 100-62 Albert St.\, Winnipeg\, MB\, R3M 3N6\, Canada
CATEGORIES:Camp,Promoted Event
ORGANIZER;CN="Girls in Gaming":MAILTO:info@newmediamanitoba.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200728T180000
DTEND;TZID=America/Winnipeg:20200728T193000
DTSTAMP:20200728T222251Z
CREATED:20200715T190752Z
LAST-MODIFIED:20200728T222251Z
UID:10000112-1595959200-1595964600@newmediamanitoba.com
SUMMARY:Network Speaker Series - Kaitlin Tremblay
DESCRIPTION:New Media Manitoba is happy to announce our Network Speaker Series. This on-going series of presentations will showcase a diverse group of perspectives from experts in creative technologies. \n**THIS EVENT IS NOW LIVE** – LOG ON TO JOIN US \nTo kick-off the series we have Kaitlin Tremblay who is a writer and narrative designer at CAPY Games. She’ll be presenting strategies for nurturing (sustainably building and growing) narrative teams within studios\, with a specific look at the role of community building and how team integration plays into this. \nTopics Covered \n\nSpecific workflows\n\nTools Narrative Designers use\n\nChallenges Narrative Designers face\n\n\nKaitlin will also answer questions in a moderated Q&A and the end of her presentation. \n**Please note that this informative event will be hosted virtually. This gives everyone the chance to safely tune in. Event links will be provided two hours before the presentation begins.** \n\nPresenter Bio \nKaitlin Tremblay – CAPY GAMES & DMG Toronto \nKaitlin Tremblay is a writer and narrative designer at CAPY Games. Previously\, she was a Team Lead Narrative Designer at Ubisoft Toronto and the Lead Writer on A Mortician’s Tale (Laundry Bear Games\, 2017). \nKaitlin is also a Co-Director of the video game non-profit feminist organization Dames Making Games\, where she serves as DMG’s industry liaison and as a co-host for DMG’s narrative community-building workshops and events. \n\nDMG is a not-for-profit organization that creates space for marginalized creators to make\, play\, and critique video games within a cultural context. They teach computing skills for artistic expression\, offer production and exhibition facilities\, and provide community support for the creation of new artworks. \n\n\n 
URL:https://newmediamanitoba.com/event/network-speaker-series-kaitlin-tremblay/
LOCATION:New Media Manitoba\, 100-62 Albert St.\, Winnipeg\, MB\, R3M 3N6\, Canada
CATEGORIES:Livestream,Promoted Event,Webinar
ATTACH;FMTTYPE=image/jpeg:https://newmediamanitoba.com/wp-content/uploads/2020/07/NSS_kat_HD.jpg
ORGANIZER;CN="New Media Manitoba":MAILTO:info@newmediamanitoba.com
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BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200617T110000
DTEND;TZID=America/Winnipeg:20200617T120000
DTSTAMP:20200603T171049Z
CREATED:20200527T160903Z
LAST-MODIFIED:20200603T171049Z
UID:10000104-1592391600-1592395200@newmediamanitoba.com
SUMMARY:DIGITAL MARKETING STRATEGIES TO GROW YOUR BUSINESS IN 2020
DESCRIPTION:DIGITAL MARKETING STRATEGIES TO GROW YOUR BUSINESS IN 2020\nThe COVID-19 pandemic has moved more businesses online than ever before – is yours ready to compete in an increasingly crowded digital landscape? \n2020 has changed the way businesses connect with their customers. Between the COVID-19 pandemic and quickly-changing social networks\, having a strong digital presence that connects you to your customers and increases your bottom line matters more than ever before. \nThis webinar will show you how to think strategically about what your business says and does online\, and why telling stories that put your customers front-and-center is key to creating long-term ROI from your digital marketing efforts. \n\nWhy does your business need a story?\nHow to think strategically about your content\nWhere to share your content (website\, blog\, social media)\nHow to write useful newsletters\nSearch Engine Optimization (SEO) basics\nTools of the trade\n\n\nPresenter Bio \nAlyson Shane is a writer\, marketer\, and business owner with 18 years’ experience publishing content online. She is the President of Starling Social Inc.\, a digital marketing agency focused on data-driven storytelling\, and the CEO and co-founder of HeyAlfa\, a tool that generates complete social media marketing campaigns for events. \nA passionate communicator\, Alyson serves as the Communications Director for TEDxWinnipeg and gives dozens of talks and workshops focused on marketing strategy each year
URL:https://newmediamanitoba.com/event/digital-marketing-strategies-to-grow-your-business-in-2020/
LOCATION:Virtual
CATEGORIES:Business Development,Promoted Event,Webinar
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BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200611T180000
DTEND;TZID=America/Winnipeg:20200625T200000
DTSTAMP:20200629T141912Z
CREATED:20200528T170001Z
LAST-MODIFIED:20200629T141912Z
UID:10000105-1591898400-1593115200@newmediamanitoba.com
SUMMARY:Stay at Home Session - Introduction to Substance Designer
DESCRIPTION:We’re excited to share that this free series continues into June\, this time covering Substance Designer\, the cutting edge 3D material creation software used by professional animation and game development studios all over the world. \nThis workshop will be aimed primarily at beginners but can also serve as a good refresher for those who haven’t opened Substance Designer in a while. Preferably viewers will have a familiarity with the concept of black and white masks and/or Photoshop Blend Modes but it’s not required. \n Learning Outcomes \n\nLearn the Basics of the Substance Designer UI\nKnow how to set up their first project\nBecome familiar with frequently used nodes\nCreate exposed parameters for efficiency and flexibility in their materials\nKnow how to create .sbsar files to use in Substance Painter\, UE4 or other software that supports .sbsar file types.\nCreate their first material!\n\nDownload Free 30 Day Trial Version \n– Get Substance Designer- \nSchedule: \nSession 1: Introduction Substance Designer – Learning the Basics of the UI and Getting Familiar With Nodes (June 11th) \nIn this first session\, we’ll focus primarily on becoming familiar with the software. This session will cover UI basics and introduce the concept of a node-based workflow. Emphasis will be on a foundation that isn’t dependent on a particular tutorial of a particular material. We’ll focus on frequently used nodes and useful node combinations to hopefully give you the tools to solve various unique problems. \nSession 2: Introduction to Substance Designer – Starting Our Material\, Creating Node Groups\, Exposing Parameters (June 18th) \nIn session 2 we’ll put the things we’ve learned from the first session into practice by starting our first material\, focusing on generating the height to get all of our forms in place. We’ll cover creating node groups and go over the steps for exposing parameters to give our material efficiency and flexibility. \nSession 3: Introduction to Substance Designer – Finishing our Material and Next Steps (June 25th) \nIn this session\, we’ll finish our material by adding roughness and look at techniques for adding colour. We’ll cover exporting maps and publishing your material into a .sbsar file for use in Substance Painter or other software that supports .sbsar files. Time permitting I’ll demo bringing these files into Substance Painter and Unreal Engine to show the first steps once your files are imported. \n\nOur Stay at Home Sessions are designed to keep you learning and engaged until in-person sessions are possible again. The best news\, though\, is that they are 100% free. An incredible month of game dev lectures to take your skills to the next level. \nJust fire up the computer\, grab a coffee\, and head over to unhttps://www.twitch.tv/newmediamanitoba to follow along. The stream will start at 6.00 pm and last roughly an hour and a half. Can’t make the show? We’ve got you covered. Recordings of each stream will be available on our archive so there are no excuses. \nInstructor Bio \nBrenna Blackman is a Senior Surfacing Artist at Tangent Animation. She specializes in 3D modeling and has a passion for creating environment art for games. From creating modular kits to detailed one-off’s\, her goal is to make engaging and visually appealing spaces. Brenna loves any opportunity to be challenged by learning something new or getting a little technical.
URL:https://newmediamanitoba.com/event/stay-at-home-session-introduction-to-substance-designer/
LOCATION:Virtual
CATEGORIES:Livestream,Promoted Event
ATTACH;FMTTYPE=image/jpeg:https://newmediamanitoba.com/wp-content/uploads/2020/05/SubstanceHeader_CLEAN.jpg
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BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200521T180000
DTEND;TZID=America/Winnipeg:20200521T200000
DTSTAMP:20200501T174847Z
CREATED:20200416T195743Z
LAST-MODIFIED:20200501T174847Z
UID:10000103-1590084000-1590091200@newmediamanitoba.com
SUMMARY:Unity Basics - Collaboration & Version Control
DESCRIPTION:New Media Manitoba is proud to present this four-part live streaming event on Unity Basics – Collaboration & Version Control\n Every week our Stay at Home Session is presenting a live stream from an industry expert as they break down their craft and technique in game development.  Our May session covers Unity Basics and Collaboration. Participants will learn how to properly set up version control\, creating a collaborative environment to develop a game within the Unity 3D game engine. Learning Outcomes \n\nVersion control tools and best practices\nBasics of the Unity game engine (physics\, sprites and animations)\nCoding the Player to use assets\nUsing layers\nGame flow logic\nBasic enemy programming\n\nSetting up proper version control is an essential skill for any developer. Making sure your projects are saved correctly gives you the ability to rollback to previous stable builds. These skills and tools are doubly important for game developers as they allow you to collaborate remotely with others. \n\nSchedule: Week 1: Introduction to Version-Control Systems and Setting Up Your Environment Part 1 Tuesday\, May 5th\, 6 – 8 pm Week one is jam-packed so we need two sessions to get through the content. In this first session\, we’ll cover examples on how to collaborate\, set up branches\, resolve merge conflicts and discuss the basics of keeping your projects up to date in Windows\, Mac\, and Linux. Week 1: Introduction to Version-Control system and Setting Up Your Environment Part 2 Thursday\, May 7th\, 6 -8 pm  In Part 2\, we’ll work on creating your first Unity project the proper way using version control. We’ll also implement your version control setup for easy collaboration. We’ll get to know the Unity engine and how to navigate it\, highlighting the most important tools you’ll want to use for your projects. Week 2: Getting Started with Themes Thursday\, May 14th\, 6 – 8 pm  In Week 2\, we’ll work on using one of the themes provided to start creating your first versioned Unity game. This will cover the importance of folder structure\, how to import the required assets\, how to create the your scene\, and basic player set up. Week 3: Program Setups Thursday\, May 21st\, 6 – 8 pm  Week 3: Player ready. We’ll program and set up player animations\, apply Unity physics to our player\, and create a full loop for our player: Start Game\, Die\, and Respawn. Week 4: Enemy Creation and Logic Thursday\, May 28th\, 6 to 8 pm Our final week will cover enemy creation with the basic logic and the implementation of environment hazards. If time allows\, we’ll add a game menu as well! By the end of this series\, participants will have the knowledge needed to create Unity projects using a versioning tool\, and all the basics required to create a 2D game of their own. \n\nOur Stay at Home Sessions are designed to keep you learning and engaged until in-person sessions are possible again. The best news\, though\, is that they are 100% free. An incredible month of game dev lectures to take your skills to the next level. Every Thursday in May just fire up the computer\, grab a coffee and head over to https://www.twitch.tv/newmediamanitoba to follow along. The stream will start at 6.00 pm and last roughly an hour and a half. Can’t make the show? We’ve got you covered. Recordings of each stream will be available on our archive so there are no excuses. Instructor Bio Gabriel Lascano\, an international Computer Engineer with a Master’s Degree in Digital Marketing\, got his Unity 3D Certification in 2017 after a few years of intense video game programming in his home country. Shortly after he moved to Canada in 2017\, he worked with a local company (Tactica interactive) developing a 3D video game called Kid Diners for TVOKids. Thanks to the community he was able to contact Daniel Blair\, CEO of the company he is currently working at (Bit Space Development) where he is the Chief Technology Officer working every day with the latest technology available for Virtual Reality and Augmented Reality to build immersive experiences and simulators. Gabriel believes that the best way to give back to the community that first welcomed him is sharing all his knowledge and helping grow its participants though all the events where he can provide guidance\, ideas and always collaborate. “I am a huge fan of collaboration\, and I believe that the greatest projects will always come from a cohesive team that is united by the same idea.” That is why Gabriel wants to bring this Unity Basics and Collaboration course to the community. \n\n\n\n\n\n\n\n\n\n\n 
URL:https://newmediamanitoba.com/event/stay-at-home-session-unity-basics-collaboration-version-control/2020-05-21/
CATEGORIES:Livestream,Promoted Event
ATTACH;FMTTYPE=image/png:https://newmediamanitoba.com/wp-content/uploads/2020/04/banner.png
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