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DTSTART;TZID=America/Winnipeg:20200521T180000
DTEND;TZID=America/Winnipeg:20200521T200000
DTSTAMP:20200501T174847Z
CREATED:20200416T195743Z
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UID:10000103-1590084000-1590091200@newmediamanitoba.com
SUMMARY:Unity Basics - Collaboration & Version Control
DESCRIPTION:New Media Manitoba is proud to present this four-part live streaming event on Unity Basics – Collaboration & Version Control\n Every week our Stay at Home Session is presenting a live stream from an industry expert as they break down their craft and technique in game development.  Our May session covers Unity Basics and Collaboration. Participants will learn how to properly set up version control\, creating a collaborative environment to develop a game within the Unity 3D game engine. Learning Outcomes \n\nVersion control tools and best practices\nBasics of the Unity game engine (physics\, sprites and animations)\nCoding the Player to use assets\nUsing layers\nGame flow logic\nBasic enemy programming\n\nSetting up proper version control is an essential skill for any developer. Making sure your projects are saved correctly gives you the ability to rollback to previous stable builds. These skills and tools are doubly important for game developers as they allow you to collaborate remotely with others. \n\nSchedule: Week 1: Introduction to Version-Control Systems and Setting Up Your Environment Part 1 Tuesday\, May 5th\, 6 – 8 pm Week one is jam-packed so we need two sessions to get through the content. In this first session\, we’ll cover examples on how to collaborate\, set up branches\, resolve merge conflicts and discuss the basics of keeping your projects up to date in Windows\, Mac\, and Linux. Week 1: Introduction to Version-Control system and Setting Up Your Environment Part 2 Thursday\, May 7th\, 6 -8 pm  In Part 2\, we’ll work on creating your first Unity project the proper way using version control. We’ll also implement your version control setup for easy collaboration. We’ll get to know the Unity engine and how to navigate it\, highlighting the most important tools you’ll want to use for your projects. Week 2: Getting Started with Themes Thursday\, May 14th\, 6 – 8 pm  In Week 2\, we’ll work on using one of the themes provided to start creating your first versioned Unity game. This will cover the importance of folder structure\, how to import the required assets\, how to create the your scene\, and basic player set up. Week 3: Program Setups Thursday\, May 21st\, 6 – 8 pm  Week 3: Player ready. We’ll program and set up player animations\, apply Unity physics to our player\, and create a full loop for our player: Start Game\, Die\, and Respawn. Week 4: Enemy Creation and Logic Thursday\, May 28th\, 6 to 8 pm Our final week will cover enemy creation with the basic logic and the implementation of environment hazards. If time allows\, we’ll add a game menu as well! By the end of this series\, participants will have the knowledge needed to create Unity projects using a versioning tool\, and all the basics required to create a 2D game of their own. \n\nOur Stay at Home Sessions are designed to keep you learning and engaged until in-person sessions are possible again. The best news\, though\, is that they are 100% free. An incredible month of game dev lectures to take your skills to the next level. Every Thursday in May just fire up the computer\, grab a coffee and head over to https://www.twitch.tv/newmediamanitoba to follow along. The stream will start at 6.00 pm and last roughly an hour and a half. Can’t make the show? We’ve got you covered. Recordings of each stream will be available on our archive so there are no excuses. Instructor Bio Gabriel Lascano\, an international Computer Engineer with a Master’s Degree in Digital Marketing\, got his Unity 3D Certification in 2017 after a few years of intense video game programming in his home country. Shortly after he moved to Canada in 2017\, he worked with a local company (Tactica interactive) developing a 3D video game called Kid Diners for TVOKids. Thanks to the community he was able to contact Daniel Blair\, CEO of the company he is currently working at (Bit Space Development) where he is the Chief Technology Officer working every day with the latest technology available for Virtual Reality and Augmented Reality to build immersive experiences and simulators. Gabriel believes that the best way to give back to the community that first welcomed him is sharing all his knowledge and helping grow its participants though all the events where he can provide guidance\, ideas and always collaborate. “I am a huge fan of collaboration\, and I believe that the greatest projects will always come from a cohesive team that is united by the same idea.” That is why Gabriel wants to bring this Unity Basics and Collaboration course to the community. \n\n\n\n\n\n\n\n\n\n\n 
URL:https://newmediamanitoba.com/event/stay-at-home-session-unity-basics-collaboration-version-control/2020-05-21/
CATEGORIES:Livestream,Promoted Event
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DTSTART;TZID=America/Winnipeg:20200430T130000
DTEND;TZID=America/Winnipeg:20200430T143000
DTSTAMP:20200430T202829Z
CREATED:20200416T025612Z
LAST-MODIFIED:20200430T202829Z
UID:10000099-1588251600-1588257000@newmediamanitoba.com
SUMMARY:Blender to Unity- Stay at Home Sessions
DESCRIPTION:New Media Manitoba is proud to present this four-part live streaming event on Making a 3D Game Character!\n \n\nThese are challenging times\, and we recognize that continuing to learn and be social is tough. With that in mind\, we hope you will join us for our very first Stay at Home Session. Each week we will live-stream an industry expert as they break down their craft and technique.  \nRebecca Harrison\, Art Director at Gallium Studios\, is starting things off for us with a four-part series on making a 3D game character using Blender and Unity. This series gives you the unique opportunity to learn the basics of character design from a professional video game designer all from the comfort of your own home.  \nSchedule \n\nThursday\, April 2nd\, 6 pm – An Introduction to Modelling in Blender\nThursday\, April 9th\, 6 pm – An Introduction to Rigging in Blender\nThursday\, April 16th\, 6 pm – An Introduction to Animating in Blender\nThursday\, April 23rd\, 6 pm – Importing Your Character into Unity\n\nEach week you can fire up the computer and head over to https://www.twitch.tv/flightyfelon to follow along. The stream will start at 6.00 pm and last roughly an hour and a half. Can’t make the show? We’ve got you covered. Archived recordings will be housed at www/twitch.tv/newmediamanitoba so there are no excuses. \nOur Stay at Home Sessions are designed to keep you learning and engaged until in-person sessions are possible again. The best news\, though\, is that they are 100% free. An incredible month of game dev lectures to take your skills to the next level. \nInstructor Bio \nRebecca Harrison is the Art Director for the upcoming game Proxi. Rebecca first broke into the 3D art scene in Winnipeg by working on the feature film Next Gen (Netflix). She brings a solid background in 2D art from a decade of freelance and comic work\, focusing on strong composition\, colour\, and mood.  \nWith a lifelong passion for video games\, she believes in starting from an emotional understanding of the art she is trying to create\, and then carefully crafting the experience to stay true to the original vision. Rebecca will encourage students to use their imaginations and resourcefulness to the fullest\, just like in a real game-studio environment.
URL:https://newmediamanitoba.com/event/blender-to-unity-stay-at-home-sessions-livestream/2020-04-30/
CATEGORIES:Livestream
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DTSTART;TZID=America/Winnipeg:20200214T033000
DTEND;TZID=America/Winnipeg:20200214T103000
DTSTAMP:20200416T194833Z
CREATED:20200416T025011Z
LAST-MODIFIED:20200416T194833Z
UID:10000094-1581651000-1581676200@newmediamanitoba.com
SUMMARY:Introduction to Digital Document Accessibility with Karin Carlson
DESCRIPTION:Nearly one in six Manitobans has a disability\, which creates barriers where they work\, live and play. It is easy to take simple things like accessing a document or form for granted\, but these barriers to accessibility are a real and constant challenge for people with disabilities. Accessible documents and forms required under the Accessibility for Manitobans Act (AMA)\, so learning how to create them is a crucial skill. \nNew Media Manitoba and TechManitoba are partnering to bring you this important and timely workshop. In this two-day workshop\, participants will learn the process of creating documents that meet provincial accessibility requirements using both Adobe InDesign and Acrobat. \nThe Province of Manitoba is committed to becoming a more inclusive society. The Accessibility for Manitobans Act (AMA) outlines a clear and proactive process to identify and prevent obstacles in critical areas of daily living. This includes removing barriers for accessing information online and with digital documents. \nWith this goal in mind\, it is imperative that we learn how to meet these standards when creating digital documents. It is easy to take viewing a simple document for granted\, but imagine how someone with a visual impairment might be excluded from this potentially critical task. The Province has produced evolving guidelines and best practices around accessibility requirements\, which can be a challenge to implement. This workshop will guide you through the process and let you meet and exceed requirements and create more inclusive experiences in the process. \n Learning Outcomes: \n\nInDesign Techniques For Accessible PDF Files\nImporting from Word\nDocument metadata\nParagraph styles\nMapping Styles to Tags with Export Tagging\nReview the Styles in the InDesign Document\nCreating a Table of Contents to add PDF Bookmarks\nContent on the Master Pages and Artifacts\nAnchoring images\nAdding custom alternative text to images\nUsing Alt text from Bridge\nArtifacting graphic objects\nNumbered and bulleted lists\nUsing the Articles Panel to Adjust Reading Order\nPDF bookmarks\nInteractive hyperlinks and cross-references\nMaking Tables Accessible\nCreating Accessible Forms\nCreate an Accessible PDF file from InDesign with Export\nAdjusting Adobe Acrobat Presets\nColor contrast (text) and use of color\nAnchoring images\n\nRequirements: Participants should have basic computer literacy and understand file system navigation. Experience with InDesign and Acrobat is not required but would be beneficial. \nPresenter Bio \nKarin Carlson MCT (Microsoft Certified Trainer) is a sought-after trainer and consultant who specializes in website and application accessibility. She has performed accessibility testing and classroom instruction for clients in the United States and Canada since shortly after the release of WAI-ARIA and HTML5 in 2014. Karin’s accessibility work blends her 20+ years of software training with her website development background. She loves helping others make their content more accessible so it can be enjoyed by more people\, and says that it provides her with a deep sense of purpose and satisfaction.
URL:https://newmediamanitoba.com/event/introduction-to-digital-document-accessibility-with-karin-carlson/2020-02-14/
LOCATION:National Research Council Canada\, 435 Ellice Avenue | Herzberg Room\, Winnipeg\, Manitoba\, R3B 1Y6\, Canada
CATEGORIES:Training
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