BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//New Media Manitoba - ECPv6.18.3//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://newmediamanitoba.com
X-WR-CALDESC:Events for New Media Manitoba
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/Winnipeg
BEGIN:DAYLIGHT
TZOFFSETFROM:-0600
TZOFFSETTO:-0500
TZNAME:CDT
DTSTART:20190310T080000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0500
TZOFFSETTO:-0600
TZNAME:CST
DTSTART:20191103T070000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0600
TZOFFSETTO:-0500
TZNAME:CDT
DTSTART:20200308T080000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0500
TZOFFSETTO:-0600
TZNAME:CST
DTSTART:20201101T070000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0600
TZOFFSETTO:-0500
TZNAME:CDT
DTSTART:20210314T080000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0500
TZOFFSETTO:-0600
TZNAME:CST
DTSTART:20211107T070000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200923T190000
DTEND;TZID=America/Winnipeg:20200923T210000
DTSTAMP:20200915T225811Z
CREATED:20200915T225811Z
LAST-MODIFIED:20200915T225811Z
UID:10000116-1600887600-1600894800@newmediamanitoba.com
SUMMARY:WDAG MeetUp - How to be a Maker in the City with Eric Hetherington
DESCRIPTION:Want to be a known artist in the local scene? Want to know how to make money doing it? Learn more and join us as we host Winnipeg Digital Art Group’s September MeetUp with Eric Hetherington\, a local freelance illustrator and co-owner of Bearface General Store. \nAttend in person for your chance to purchase some of Eric’s products or watch online as WDAG livestreams on their youtube channel. \nFor more information and to RSVP\, click here. \n  \nWinnipeg Digital Art Group (WDAG) is a community aimed to unite the digital artists of Winnipeg. From 3D modelers/sculptors\, digital illustrators to motion graphics designers\, and everything in-between\, all digital artists are welcomed. Visit their MeetUp page for more information and links to their socials.
URL:https://newmediamanitoba.com/event/wdag-meetup-how-to-be-a-maker-in-the-city-with-eric-hetherington/
LOCATION:New Media Manitoba\, 100-62 Albert St.\, Winnipeg\, MB\, R3M 3N6\, Canada
CATEGORIES:Livestream,Meet Up
ATTACH;FMTTYPE=image/jpeg:https://newmediamanitoba.com/wp-content/uploads/2020/09/WDAG-scaled.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200825T110000
DTEND;TZID=America/Winnipeg:20200825T120000
DTSTAMP:20200817T162544Z
CREATED:20200814T212730Z
LAST-MODIFIED:20200817T162544Z
UID:10000113-1598353200-1598356800@newmediamanitoba.com
SUMMARY:Network Speaker Series - Marina Díez (Three of Cup Games)*
DESCRIPTION:Ready to head across the pond for the next installment of our Network Speaker Series? New Media Manitoba is thrilled to announce that Marina Diez will be joining us for an informative webinar. She’ll be presenting on the very timely topic of How to Encourage Ethics and Diversity in Work Environments.  \nWhen: Tuesday\, August 25th\, 2020 at 11:00 AM CDT\nWhere: Virtually \nSpeaker Bio\nMarina is a Spanish game designer based in London\, UK. She’s CEO and Creative Director at Three of Cups Games\, a games studio based in London. Marina is also involved in many community initiatives and activism. In November 2019\, she founded a Discord server around mental health for women in the games industry. Today\, the server counts more than 200 active members. Marina is also part of BAFTA Crew and a Women in Games Ambassador. \nRegister Now!
URL:https://newmediamanitoba.com/event/network-speaker-series-marina-diez-three-of-cup-games/
LOCATION:Virtual
CATEGORIES:Livestream,Webinar
ATTACH;FMTTYPE=image/jpeg:https://newmediamanitoba.com/wp-content/uploads/2020/07/Artboard-1WS.jpg
ORGANIZER;CN="New Media Manitoba":MAILTO:info@newmediamanitoba.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200810T130000
DTEND;TZID=America/Winnipeg:20200821T170000
DTSTAMP:20200706T183850Z
CREATED:20200625T175455Z
LAST-MODIFIED:20200706T183850Z
UID:10000106-1597064400-1598029200@newmediamanitoba.com
SUMMARY:Video Game Camp
DESCRIPTION:If you want to do more than just play games and learn how to actually make them\, New Media Manitoba’s got the perfect Summer Camp for you! \nThis Camp is aimed at youth\, ages 15-17 who are dreaming about a career in the video game industry. In two weeks\, students will discover what it takes to make their own 2D platformer game. Students have the opportunity to learn the basics of programming\, develop animations\, and unravel some of the mysteries behind game design from an established indie developer. \nSelected students will be introduced to video game development concepts using industry-standard software\, such as Unity and the Adobe Creative Suite. Working on our high-powered gaming laptops they will design their game in a fun and collaborative environment. \nCourse Outline \n\nCreating a posable 2D character\nCharacter rigging\nCreating basic character animations.\nImporting assets into Unity\nProgramming the character\nLevel design\, including how to create an endless runner\nProgramming logic\nHooking up player logic with level logic\nAdding a counter\nCreating a game flow\n\nIf you’re interested in discovering the creative and technical processes behind making video games (or know someone who is) sign up today\, space is extremely limited! \n\n \nInstructor Bio Gabriel Lascano\, an international Computer Engineer with a Master’s Degree in Digital Marketing\, got his Unity 3D Certification in 2017 after a few years of intense video game programming in his home country. Shortly after he moved to Canada in 2017\, he worked with a local company (Tactica interactive) developing a 3D video game called Kid Diners for TVOKids. Thanks to the community he was able to contact Daniel Blair\, CEO of the company he is currently working at (Bit Space Development) where he is the Chief Technology Officer working every day with the latest technology available for Virtual Reality and Augmented Reality to build immersive experiences and simulators. Gabriel believes that the best way to give back to the community that first welcomed him is sharing all his knowledge and helping grow its participants though all the events where he can provide guidance\, ideas and always collaborate. “I am a huge fan of collaboration\, and I believe that the greatest projects will always come from a cohesive team that is united by the same idea.” That is why Gabriel wants to bring this Unity Basics and Collaboration course to the community. \n  \n\n**Health Note** \nDue to COVID-19 we will be taking every possible step to ensure a safe and clean environment. This includes socially distancing all participants\, instructors\, and desks. We will be cleaning all surfaces\, bathrooms\, and door handles multiple times throughout the day. All students will be required to sanitize their hands upon entering our space and encouraged to sanitize regularly throughout the day.
URL:https://newmediamanitoba.com/event/video-game-camp/
LOCATION:New Media Manitoba\, 100-62 Albert St.\, Winnipeg\, MB\, R3M 3N6\, Canada
CATEGORIES:Camp
ORGANIZER;CN="New Media Manitoba":MAILTO:info@newmediamanitoba.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200810T090000
DTEND;TZID=America/Winnipeg:20200821T120000
DTSTAMP:20200702T143643Z
CREATED:20200702T143643Z
LAST-MODIFIED:20200702T143643Z
UID:10000108-1597050000-1598011200@newmediamanitoba.com
SUMMARY:Girls in Gaming Summer Camp - Virtual Edition
DESCRIPTION:New Media Manitoba’s Girls in Gaming program aims to provide young women a chance to explore the exciting world of game development in a safe and encouraging environment. \nIf you want your child to do more than just play video games all summer then give them the opportunity to learn how to create one with this hands-on camp! \nThis 100% online workshop is sure to inspire students and harness their passion for video games to get them designing their very own. All you need to participate is a computer with a stable internet connection. We will be streaming the lessons each day via our Twitch and Youtube channels. The sessions are all recorded for further review or if something comes up and you can’t attend in person. Lessons are followed up with virtual office hours\, where students can interact and ask questions to our instructor. \nGirls in Gaming is designed from the ground up for young women to spark interest and excitement in STEM (Science\, Technology\, Engineering\, Math). Game development is the ideal way to explore these STEM topics as it combines fun with hands-on learning\, problem-solving\, and creative planning. Our classes are 100% female-focused\, from instructors to students. We put positive female role models in front of students who create a safe and collaborative space for students to play\, explore\, and be themselves.  \n“Girls’ interest in STEM peaks in middle school and drops off during high school due to social factors and a lack of access.” \n-Girls Who Code \nStudents will be introduced to important video game development concepts including logic\, design\, and basic coding in this one of a kind camp for young women aged 12 to 15. Imaginations flourish as students use art and code to bring their stories to life in their own interactive narrative game. \nOur video game development lessons provide students with the opportunity to: \n\nLearn Twine 2 and how to blend logic\, writing\, images\, and code into a playable story\nDevelop new skills like prototyping\, time management\, and storyboarding\nLearn image manipulation with browser-based tools\nExplore a passion for games in a constructive way\n\nInstructor Bio \n  \nShera Starr is a 2D/3D generalist artist currently freelancing and working on a commercial indie game.\nShera has been making video games since she was 11 and regularly goes to game jams. She usually concentrates on art I also love sound design and trying new roles. \nHer interests are pretty varied\, she can sometimes be found baking something yummy\, gardening\, or singing karaoke. In addition to her work in games\, she has also worked in film\, IT\, and also creating 3D printed puzzles for an escape room. \n  \n 
URL:https://newmediamanitoba.com/event/girls-in-gaming-summer-camp-virtual-edition/
LOCATION:Virtual
CATEGORIES:Camp,Livestream
ORGANIZER;CN="Girls in Gaming":MAILTO:info@newmediamanitoba.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200810T090000
DTEND;TZID=America/Winnipeg:20200821T120000
DTSTAMP:20200702T143418Z
CREATED:20200625T180404Z
LAST-MODIFIED:20200702T143418Z
UID:10000107-1597050000-1598011200@newmediamanitoba.com
SUMMARY:Girls in Gaming - Summer Camp
DESCRIPTION:New Media Manitoba’s Girls in Gaming program aims to provide young women a chance to explore the exciting world of game development in a safe and encouraging environment. \nIf you want your child to do more than just play video games all summer then give them the opportunity to learn how to create one with this hands-on camp! \nRecent school closures and the frequent need to work from home has had a significant impact on parents and students alike. Providing meaningful ways to keep children learning has proven to be a challenge. Generating excitement and maintaining interest is a task few were prepared for. This issue has inspired us to create a fun\, engaging camp experience that inspires students to harness their passion for video games to get them designing their very own. \nGirls in Gaming is designed from the ground up for young women to spark interest and excitement in STEM (Science\, Technology\, Engineering\, Math). Game development is the ideal way to explore these STEM topics as it combines fun with hands-on learning\, problem-solving\, and creative planning. Our classes are 100% female-focused\, from instructors to students. We put positive female role models in front of students who create a safe and collaborative space for students to play\, explore\, and be themselves.  \n“Girls’ interest in STEM peaks in middle school and drops off during high school due to social factors and a lack of access.” \n-Girls Who Code \nStudents will be introduced to important video game development concepts including logic\, design\, and basic coding in this one of a kind camp for young women aged 12 to 15. Imaginations flourish as students use art and code to bring their stories to life in their own interactive narrative game. \nOur video game development lessons provide students with the opportunity to: \n\nLearn Twine 2 and how to blend logic\, writing\, images\, and code into a playable story\nDevelop new skills like prototyping\, time management\, and storyboarding\nMeet new friends with a similar interest\nExplore a passion for games in a constructive way\n\nInstructor Bio \n\nAmy Gerardy is an illustrator and game developer currently working as a freelance artist. She usually has a variety of projects on the go\, from making prints and books to marketing materials and art assets for games. She’s contributed her art to numerous projects as a frequent game jam participant including several that have grown into larger titles such as Sort the Court and Mirror Mortis. She frequently forgets that her tea is still steeping. \n  \n  \n\n**Health Note** \nDue to COVID-19 we will be taking every possible step to ensure a safe and clean environment. This includes socially distancing all participants\, instructors\, and desks. We will be cleaning all surfaces\, bathrooms\, and door handles multiple times throughout the day. All students will be required to sanitize their hands upon entering our space and encouraged to sanitize regularly throughout the day. \n 
URL:https://newmediamanitoba.com/event/girls-in-gaming-summer-camp/
LOCATION:New Media Manitoba\, 100-62 Albert St.\, Winnipeg\, MB\, R3M 3N6\, Canada
CATEGORIES:Camp,Promoted Event
ORGANIZER;CN="Girls in Gaming":MAILTO:info@newmediamanitoba.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200730T180000
DTEND;TZID=America/Winnipeg:20200730T193000
DTSTAMP:20200709T182641Z
CREATED:20200706T182720Z
LAST-MODIFIED:20200709T182641Z
UID:10000111-1596132000-1596137400@newmediamanitoba.com
SUMMARY:Stay at Home Session - A  Houdini Primer
DESCRIPTION:Take your first dive into the power of procedural assets with Houdini. This crash course on one of the most powerful software suites around and will help you think procedurally as you go through the process of creating your own digital assets. This session will teach you the process of creating a very simple Houdini Digital Asset aimed at game development workflows. \nThis Stay at Home Session will be in a slightly different format than previous ones. We will kick things off on July 9th with an intro session and then release a weekly series of instructional videos. The session will wrap up with another live session to answer questions and show what your next steps might be. \nHere’s what’s going to be covered at the July 9th intro session: \n\nA basic introduction to the ideas and workflows of Houdini.\nWhat is a Digital Asset and why should you care?\n\nAdvantages and disadvantages of using Houdini rather than other software.\n\nA short discussion of what integration with Unity/Unreal means in this context.\n\nAn overview of the process of creating and exporting a Houdini Digital Asset.\n\nImporting a Houdini Digital Asset with Unity or Unreal.\n\nHere’s what’s will be covered in the videos: \n\nBasic procedural modelling\nGroups and selections of faces/edges/points to support a procedural workflow\nUse of common Nodes in Houdini Modelling (PolyExtrude\, Merge\, Group\, .. )\nSetting up simple materials and UVs in Houdini\nSet up of Digital Asset in Houdini to prepare for export\nImporting and using the Digital Asset to add variation to your model.\n\nNote: We will not be covering basic Houdini topics like the UI Layout\, installing the HDA or other topics that are sufficiently covered by other available videos so you may want to watch some intro videos to prepare if you are new to Houdini. \n\nYour Instructors \nMike Safioles is a 3D Artist at Zenfri Inc\, who works on procedural technical art with SideFX Houdini and Unity.\nMike loves finding ways to automate or improve the efficiency of art tasks\, and ends up spending a lot of time with Houdini both at work and at home!\nFind him at https://twitter.com/MikeSafioles and www.safioles.com \nDylan Fries is an independent game developer\, instructor\, programmer and artist living in Winnipeg\, Manitoba. \nDylan is the founder of Peg Jam and co-founder of the Winnipeg Game Collective. He has organized and ran a dozen game jams with New Media Manitoba and is a frequent speaker and organizer in the game development community. \nDylan is currently teaching Computer Science to international students at ICM at the University of Manitoba and formerly taught the Video Game Design 2 course at Red River College. \nContact him at dyl@dylanfries.com or follow at https://dylanfries.itch.io/
URL:https://newmediamanitoba.com/event/stay-at-home-session-a-houdini-primer/2020-07-30/
LOCATION:Virtual
CATEGORIES:Livestream,Webinar
ORGANIZER;CN="New Media Manitoba":MAILTO:info@newmediamanitoba.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200728T180000
DTEND;TZID=America/Winnipeg:20200728T193000
DTSTAMP:20200728T222251Z
CREATED:20200715T190752Z
LAST-MODIFIED:20200728T222251Z
UID:10000112-1595959200-1595964600@newmediamanitoba.com
SUMMARY:Network Speaker Series - Kaitlin Tremblay
DESCRIPTION:New Media Manitoba is happy to announce our Network Speaker Series. This on-going series of presentations will showcase a diverse group of perspectives from experts in creative technologies. \n**THIS EVENT IS NOW LIVE** – LOG ON TO JOIN US \nTo kick-off the series we have Kaitlin Tremblay who is a writer and narrative designer at CAPY Games. She’ll be presenting strategies for nurturing (sustainably building and growing) narrative teams within studios\, with a specific look at the role of community building and how team integration plays into this. \nTopics Covered \n\nSpecific workflows\n\nTools Narrative Designers use\n\nChallenges Narrative Designers face\n\n\nKaitlin will also answer questions in a moderated Q&A and the end of her presentation. \n**Please note that this informative event will be hosted virtually. This gives everyone the chance to safely tune in. Event links will be provided two hours before the presentation begins.** \n\nPresenter Bio \nKaitlin Tremblay – CAPY GAMES & DMG Toronto \nKaitlin Tremblay is a writer and narrative designer at CAPY Games. Previously\, she was a Team Lead Narrative Designer at Ubisoft Toronto and the Lead Writer on A Mortician’s Tale (Laundry Bear Games\, 2017). \nKaitlin is also a Co-Director of the video game non-profit feminist organization Dames Making Games\, where she serves as DMG’s industry liaison and as a co-host for DMG’s narrative community-building workshops and events. \n\nDMG is a not-for-profit organization that creates space for marginalized creators to make\, play\, and critique video games within a cultural context. They teach computing skills for artistic expression\, offer production and exhibition facilities\, and provide community support for the creation of new artworks. \n\n\n 
URL:https://newmediamanitoba.com/event/network-speaker-series-kaitlin-tremblay/
LOCATION:New Media Manitoba\, 100-62 Albert St.\, Winnipeg\, MB\, R3M 3N6\, Canada
CATEGORIES:Livestream,Promoted Event,Webinar
ATTACH;FMTTYPE=image/jpeg:https://newmediamanitoba.com/wp-content/uploads/2020/07/NSS_kat_HD.jpg
ORGANIZER;CN="New Media Manitoba":MAILTO:info@newmediamanitoba.com
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200617T110000
DTEND;TZID=America/Winnipeg:20200617T120000
DTSTAMP:20200603T171049Z
CREATED:20200527T160903Z
LAST-MODIFIED:20200603T171049Z
UID:10000104-1592391600-1592395200@newmediamanitoba.com
SUMMARY:DIGITAL MARKETING STRATEGIES TO GROW YOUR BUSINESS IN 2020
DESCRIPTION:DIGITAL MARKETING STRATEGIES TO GROW YOUR BUSINESS IN 2020\nThe COVID-19 pandemic has moved more businesses online than ever before – is yours ready to compete in an increasingly crowded digital landscape? \n2020 has changed the way businesses connect with their customers. Between the COVID-19 pandemic and quickly-changing social networks\, having a strong digital presence that connects you to your customers and increases your bottom line matters more than ever before. \nThis webinar will show you how to think strategically about what your business says and does online\, and why telling stories that put your customers front-and-center is key to creating long-term ROI from your digital marketing efforts. \n\nWhy does your business need a story?\nHow to think strategically about your content\nWhere to share your content (website\, blog\, social media)\nHow to write useful newsletters\nSearch Engine Optimization (SEO) basics\nTools of the trade\n\n\nPresenter Bio \nAlyson Shane is a writer\, marketer\, and business owner with 18 years’ experience publishing content online. She is the President of Starling Social Inc.\, a digital marketing agency focused on data-driven storytelling\, and the CEO and co-founder of HeyAlfa\, a tool that generates complete social media marketing campaigns for events. \nA passionate communicator\, Alyson serves as the Communications Director for TEDxWinnipeg and gives dozens of talks and workshops focused on marketing strategy each year
URL:https://newmediamanitoba.com/event/digital-marketing-strategies-to-grow-your-business-in-2020/
LOCATION:Virtual
CATEGORIES:Business Development,Promoted Event,Webinar
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200611T180000
DTEND;TZID=America/Winnipeg:20200625T200000
DTSTAMP:20200629T141912Z
CREATED:20200528T170001Z
LAST-MODIFIED:20200629T141912Z
UID:10000105-1591898400-1593115200@newmediamanitoba.com
SUMMARY:Stay at Home Session - Introduction to Substance Designer
DESCRIPTION:We’re excited to share that this free series continues into June\, this time covering Substance Designer\, the cutting edge 3D material creation software used by professional animation and game development studios all over the world. \nThis workshop will be aimed primarily at beginners but can also serve as a good refresher for those who haven’t opened Substance Designer in a while. Preferably viewers will have a familiarity with the concept of black and white masks and/or Photoshop Blend Modes but it’s not required. \n Learning Outcomes \n\nLearn the Basics of the Substance Designer UI\nKnow how to set up their first project\nBecome familiar with frequently used nodes\nCreate exposed parameters for efficiency and flexibility in their materials\nKnow how to create .sbsar files to use in Substance Painter\, UE4 or other software that supports .sbsar file types.\nCreate their first material!\n\nDownload Free 30 Day Trial Version \n– Get Substance Designer- \nSchedule: \nSession 1: Introduction Substance Designer – Learning the Basics of the UI and Getting Familiar With Nodes (June 11th) \nIn this first session\, we’ll focus primarily on becoming familiar with the software. This session will cover UI basics and introduce the concept of a node-based workflow. Emphasis will be on a foundation that isn’t dependent on a particular tutorial of a particular material. We’ll focus on frequently used nodes and useful node combinations to hopefully give you the tools to solve various unique problems. \nSession 2: Introduction to Substance Designer – Starting Our Material\, Creating Node Groups\, Exposing Parameters (June 18th) \nIn session 2 we’ll put the things we’ve learned from the first session into practice by starting our first material\, focusing on generating the height to get all of our forms in place. We’ll cover creating node groups and go over the steps for exposing parameters to give our material efficiency and flexibility. \nSession 3: Introduction to Substance Designer – Finishing our Material and Next Steps (June 25th) \nIn this session\, we’ll finish our material by adding roughness and look at techniques for adding colour. We’ll cover exporting maps and publishing your material into a .sbsar file for use in Substance Painter or other software that supports .sbsar files. Time permitting I’ll demo bringing these files into Substance Painter and Unreal Engine to show the first steps once your files are imported. \n\nOur Stay at Home Sessions are designed to keep you learning and engaged until in-person sessions are possible again. The best news\, though\, is that they are 100% free. An incredible month of game dev lectures to take your skills to the next level. \nJust fire up the computer\, grab a coffee\, and head over to unhttps://www.twitch.tv/newmediamanitoba to follow along. The stream will start at 6.00 pm and last roughly an hour and a half. Can’t make the show? We’ve got you covered. Recordings of each stream will be available on our archive so there are no excuses. \nInstructor Bio \nBrenna Blackman is a Senior Surfacing Artist at Tangent Animation. She specializes in 3D modeling and has a passion for creating environment art for games. From creating modular kits to detailed one-off’s\, her goal is to make engaging and visually appealing spaces. Brenna loves any opportunity to be challenged by learning something new or getting a little technical.
URL:https://newmediamanitoba.com/event/stay-at-home-session-introduction-to-substance-designer/
LOCATION:Virtual
CATEGORIES:Livestream,Promoted Event
ATTACH;FMTTYPE=image/jpeg:https://newmediamanitoba.com/wp-content/uploads/2020/05/SubstanceHeader_CLEAN.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200521T180000
DTEND;TZID=America/Winnipeg:20200521T200000
DTSTAMP:20200501T174847Z
CREATED:20200416T195743Z
LAST-MODIFIED:20200501T174847Z
UID:10000103-1590084000-1590091200@newmediamanitoba.com
SUMMARY:Unity Basics - Collaboration & Version Control
DESCRIPTION:New Media Manitoba is proud to present this four-part live streaming event on Unity Basics – Collaboration & Version Control\n Every week our Stay at Home Session is presenting a live stream from an industry expert as they break down their craft and technique in game development.  Our May session covers Unity Basics and Collaboration. Participants will learn how to properly set up version control\, creating a collaborative environment to develop a game within the Unity 3D game engine. Learning Outcomes \n\nVersion control tools and best practices\nBasics of the Unity game engine (physics\, sprites and animations)\nCoding the Player to use assets\nUsing layers\nGame flow logic\nBasic enemy programming\n\nSetting up proper version control is an essential skill for any developer. Making sure your projects are saved correctly gives you the ability to rollback to previous stable builds. These skills and tools are doubly important for game developers as they allow you to collaborate remotely with others. \n\nSchedule: Week 1: Introduction to Version-Control Systems and Setting Up Your Environment Part 1 Tuesday\, May 5th\, 6 – 8 pm Week one is jam-packed so we need two sessions to get through the content. In this first session\, we’ll cover examples on how to collaborate\, set up branches\, resolve merge conflicts and discuss the basics of keeping your projects up to date in Windows\, Mac\, and Linux. Week 1: Introduction to Version-Control system and Setting Up Your Environment Part 2 Thursday\, May 7th\, 6 -8 pm  In Part 2\, we’ll work on creating your first Unity project the proper way using version control. We’ll also implement your version control setup for easy collaboration. We’ll get to know the Unity engine and how to navigate it\, highlighting the most important tools you’ll want to use for your projects. Week 2: Getting Started with Themes Thursday\, May 14th\, 6 – 8 pm  In Week 2\, we’ll work on using one of the themes provided to start creating your first versioned Unity game. This will cover the importance of folder structure\, how to import the required assets\, how to create the your scene\, and basic player set up. Week 3: Program Setups Thursday\, May 21st\, 6 – 8 pm  Week 3: Player ready. We’ll program and set up player animations\, apply Unity physics to our player\, and create a full loop for our player: Start Game\, Die\, and Respawn. Week 4: Enemy Creation and Logic Thursday\, May 28th\, 6 to 8 pm Our final week will cover enemy creation with the basic logic and the implementation of environment hazards. If time allows\, we’ll add a game menu as well! By the end of this series\, participants will have the knowledge needed to create Unity projects using a versioning tool\, and all the basics required to create a 2D game of their own. \n\nOur Stay at Home Sessions are designed to keep you learning and engaged until in-person sessions are possible again. The best news\, though\, is that they are 100% free. An incredible month of game dev lectures to take your skills to the next level. Every Thursday in May just fire up the computer\, grab a coffee and head over to https://www.twitch.tv/newmediamanitoba to follow along. The stream will start at 6.00 pm and last roughly an hour and a half. Can’t make the show? We’ve got you covered. Recordings of each stream will be available on our archive so there are no excuses. Instructor Bio Gabriel Lascano\, an international Computer Engineer with a Master’s Degree in Digital Marketing\, got his Unity 3D Certification in 2017 after a few years of intense video game programming in his home country. Shortly after he moved to Canada in 2017\, he worked with a local company (Tactica interactive) developing a 3D video game called Kid Diners for TVOKids. Thanks to the community he was able to contact Daniel Blair\, CEO of the company he is currently working at (Bit Space Development) where he is the Chief Technology Officer working every day with the latest technology available for Virtual Reality and Augmented Reality to build immersive experiences and simulators. Gabriel believes that the best way to give back to the community that first welcomed him is sharing all his knowledge and helping grow its participants though all the events where he can provide guidance\, ideas and always collaborate. “I am a huge fan of collaboration\, and I believe that the greatest projects will always come from a cohesive team that is united by the same idea.” That is why Gabriel wants to bring this Unity Basics and Collaboration course to the community. \n\n\n\n\n\n\n\n\n\n\n 
URL:https://newmediamanitoba.com/event/stay-at-home-session-unity-basics-collaboration-version-control/2020-05-21/
CATEGORIES:Livestream,Promoted Event
ATTACH;FMTTYPE=image/png:https://newmediamanitoba.com/wp-content/uploads/2020/04/banner.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200430T130000
DTEND;TZID=America/Winnipeg:20200430T143000
DTSTAMP:20200430T202829Z
CREATED:20200416T025612Z
LAST-MODIFIED:20200430T202829Z
UID:10000099-1588251600-1588257000@newmediamanitoba.com
SUMMARY:Blender to Unity- Stay at Home Sessions
DESCRIPTION:New Media Manitoba is proud to present this four-part live streaming event on Making a 3D Game Character!\n \n\nThese are challenging times\, and we recognize that continuing to learn and be social is tough. With that in mind\, we hope you will join us for our very first Stay at Home Session. Each week we will live-stream an industry expert as they break down their craft and technique.  \nRebecca Harrison\, Art Director at Gallium Studios\, is starting things off for us with a four-part series on making a 3D game character using Blender and Unity. This series gives you the unique opportunity to learn the basics of character design from a professional video game designer all from the comfort of your own home.  \nSchedule \n\nThursday\, April 2nd\, 6 pm – An Introduction to Modelling in Blender\nThursday\, April 9th\, 6 pm – An Introduction to Rigging in Blender\nThursday\, April 16th\, 6 pm – An Introduction to Animating in Blender\nThursday\, April 23rd\, 6 pm – Importing Your Character into Unity\n\nEach week you can fire up the computer and head over to https://www.twitch.tv/flightyfelon to follow along. The stream will start at 6.00 pm and last roughly an hour and a half. Can’t make the show? We’ve got you covered. Archived recordings will be housed at www/twitch.tv/newmediamanitoba so there are no excuses. \nOur Stay at Home Sessions are designed to keep you learning and engaged until in-person sessions are possible again. The best news\, though\, is that they are 100% free. An incredible month of game dev lectures to take your skills to the next level. \nInstructor Bio \nRebecca Harrison is the Art Director for the upcoming game Proxi. Rebecca first broke into the 3D art scene in Winnipeg by working on the feature film Next Gen (Netflix). She brings a solid background in 2D art from a decade of freelance and comic work\, focusing on strong composition\, colour\, and mood.  \nWith a lifelong passion for video games\, she believes in starting from an emotional understanding of the art she is trying to create\, and then carefully crafting the experience to stay true to the original vision. Rebecca will encourage students to use their imaginations and resourcefulness to the fullest\, just like in a real game-studio environment.
URL:https://newmediamanitoba.com/event/blender-to-unity-stay-at-home-sessions-livestream/2020-04-30/
CATEGORIES:Livestream
ATTACH;FMTTYPE=image/jpeg:https://newmediamanitoba.com/wp-content/uploads/2020/04/banner-2.jpg
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/Winnipeg:20200214T033000
DTEND;TZID=America/Winnipeg:20200214T103000
DTSTAMP:20200416T194833Z
CREATED:20200416T025011Z
LAST-MODIFIED:20200416T194833Z
UID:10000094-1581651000-1581676200@newmediamanitoba.com
SUMMARY:Introduction to Digital Document Accessibility with Karin Carlson
DESCRIPTION:Nearly one in six Manitobans has a disability\, which creates barriers where they work\, live and play. It is easy to take simple things like accessing a document or form for granted\, but these barriers to accessibility are a real and constant challenge for people with disabilities. Accessible documents and forms required under the Accessibility for Manitobans Act (AMA)\, so learning how to create them is a crucial skill. \nNew Media Manitoba and TechManitoba are partnering to bring you this important and timely workshop. In this two-day workshop\, participants will learn the process of creating documents that meet provincial accessibility requirements using both Adobe InDesign and Acrobat. \nThe Province of Manitoba is committed to becoming a more inclusive society. The Accessibility for Manitobans Act (AMA) outlines a clear and proactive process to identify and prevent obstacles in critical areas of daily living. This includes removing barriers for accessing information online and with digital documents. \nWith this goal in mind\, it is imperative that we learn how to meet these standards when creating digital documents. It is easy to take viewing a simple document for granted\, but imagine how someone with a visual impairment might be excluded from this potentially critical task. The Province has produced evolving guidelines and best practices around accessibility requirements\, which can be a challenge to implement. This workshop will guide you through the process and let you meet and exceed requirements and create more inclusive experiences in the process. \n Learning Outcomes: \n\nInDesign Techniques For Accessible PDF Files\nImporting from Word\nDocument metadata\nParagraph styles\nMapping Styles to Tags with Export Tagging\nReview the Styles in the InDesign Document\nCreating a Table of Contents to add PDF Bookmarks\nContent on the Master Pages and Artifacts\nAnchoring images\nAdding custom alternative text to images\nUsing Alt text from Bridge\nArtifacting graphic objects\nNumbered and bulleted lists\nUsing the Articles Panel to Adjust Reading Order\nPDF bookmarks\nInteractive hyperlinks and cross-references\nMaking Tables Accessible\nCreating Accessible Forms\nCreate an Accessible PDF file from InDesign with Export\nAdjusting Adobe Acrobat Presets\nColor contrast (text) and use of color\nAnchoring images\n\nRequirements: Participants should have basic computer literacy and understand file system navigation. Experience with InDesign and Acrobat is not required but would be beneficial. \nPresenter Bio \nKarin Carlson MCT (Microsoft Certified Trainer) is a sought-after trainer and consultant who specializes in website and application accessibility. She has performed accessibility testing and classroom instruction for clients in the United States and Canada since shortly after the release of WAI-ARIA and HTML5 in 2014. Karin’s accessibility work blends her 20+ years of software training with her website development background. She loves helping others make their content more accessible so it can be enjoyed by more people\, and says that it provides her with a deep sense of purpose and satisfaction.
URL:https://newmediamanitoba.com/event/introduction-to-digital-document-accessibility-with-karin-carlson/2020-02-14/
LOCATION:National Research Council Canada\, 435 Ellice Avenue | Herzberg Room\, Winnipeg\, Manitoba\, R3B 1Y6\, Canada
CATEGORIES:Training
ATTACH;FMTTYPE=image/jpeg:https://newmediamanitoba.com/wp-content/uploads/2020/04/banner-1.jpg
END:VEVENT
END:VCALENDAR