Unsung Escape | Postmortem
What goes into creating a vertical action-platformer built entirely around movement, momentum, and an ever-rising threat?
Join developers Derek, June, Kade, Tak, and Warren Peters from ENEME INC for a behind-the-scenes look at Unsung Escape. They will share how the game’s core mechanics, including Energy Orbs, double-jumps, dashes, and traversal-focused level design, shaped a pressure-driven climb with no enemies and pure platforming.
This postmortem covers the team’s creative process, technical challenges, and key lessons learned throughout development. Whether you are new to game creation or already shipping projects, this session offers practical insight into building polished movement-driven experiences.
What to Expect
- Q&A with the audience!
- A candid talk from the team behind Unsung Escape
- Discussion of creative process, design challenges, and technical hurdles
- Stories about unexpected twists and lessons learned throughout development
