World Building in Unreal Engine
World Building in Unreal Engine is a four-week course that focuses on creating 3D environments, virtual set design and previsualization to execute the artistic vision of their project.
This in-person course will guide you through the powerful tools in Unreal Engine used to produce realistic visual cinematics that tells engaging stories.
Through project-based learning, participants will learn how to build scenes using landscape, foliage and water workflows, use materials, lighting and rendering techniques, and previsualize compelling shots.
This course is designed for traditional 3D/CG artists, production designers, art directors, and concept artists to explore Quixel, Epic Games Marketplace, Buffer, Lumen and Nanite visualization tools for asset creation and model enhancements.
- Week 1 – March 4th, 2023 – 9am -12pm
- Week 2- March 11th, 2023 – 9am -12pm
- Week 3, March 18th, 2023 – 9am -12pm
- Week 4, March 25th, 2023 – 9am -12pm
NOTE: This course will be delivered at the New Media Manitoba office. It is focused on integrating real-time techniques into projects with Unreal building inEngine 5, and does not cover real-time compositing techniques with an LED wall or green screen.
- Previsualization with Sequences
- Introduction to Blocking Cinematic Shots in Sequencer
- Properties of the Cine camera Actor, Aperture, Focal Length, Exposure, etc.
- Block Lighting, Scale and Composition
- Using the Cinematic Viewport Tools
- Assets and Scene Building
- Importing Quixel and Epic Games Marketplace Assets
- Exploring Foliage and Landscape Tool for Scene Development
- Modeling Tools in Unreal Engine 5 for Asset Development
- Introduction to Nanite
- Scene Management: Level Setup, Layers and Variant Manager
- Materials and Lighting
- Master Materials and Material Instances
- Defining PBR (Physically Based Rendering) Properties for Material Development
- Developing advanced Landscape Material for Worldbuilding
- Introduction to Lumen
- Post Process Volume and Colour Grading
- Screen Percentage and Scalability Options for Performance
- Texture Streaming for adjusting Texture Resolution
- Level Instancing and Blueprints
- Using Buffer, Lumen and Nanite Visualization Tools for Debugging
Tamara Abas is an Unreal Engine Authorized Instructor who is passionate about mentoring and growing the creative industry within her community. She has experience working on a variety of virtual production projects, developing tools and workflows. Tamara is always growing her skill set and adapting to the ever-evolving industry.