How to Develop Core Soft & Interpersonal Skills in Game Development
We’ll be talking about some of the core skills everyone needs to thrive in the game design and development industry.
About this event
In this session, we’ll discuss some tips and share some insights about Time and Energy Management, Critical Thinking and Problem Solving, as well as how to Embrace Failure and Become a Leader.
As always, we’ll have our Executive Committee in attendance who are here to support you, help you network and grow your IDM skills.
Below are some details about the topics we’ll be covering:
Time & Energy Management
- What does it mean to have a work ethic in Game Dev?
- Organizational skills to set yourself up for success
- Scheduling your time/week/month
- Self care & setting boundaries
- Stress management
- Self motivation
Critical Thinking & Problem Solving
- Learning to ask thoughtful questions
- Practicing decision-making under pressure
- Paying attention to details
- Gaining creative confidence
Embrace Failure & Become a Leader
- Failure is an option & an opportunity
- How to fail fast to succeed
- Developing a growth mindset to become a leader
We’ll be giving away a copy of Complex Games’ newly released game Warhammer 40,000: Chaos Gate – Daemonhunters at the end of the talk so make sure to stick around for your chance to win!
Santo Aveiro is an artist, speaker, and gamemaker.
Their latest project, DON’T WAKE THE NIGHT, is a 2D point-and-click game funded by the Ontario Art Council’s Emerging Media Artist grant and the Toronto Arts Council Media Artist grant inspired by and based on concepts of spirituality from Guaraní teachings. They are currently working on a new game project focusing around Indigenous Cyberpunk and Indigenous Futurisms.
SANTO is also a co-director at DMG, a non-for-profit arts organizations dedicated to supporting queer and gender-marginalized creators in making, playing, and changing games.
SANTO has been featured as a speaker at conferences such as ECGC in Raleigh, Game Developer’s Conference in San Francisco, Different Games in New York, and IndieCade in LA. Their games and work have been exhibited at places like the aluCine festival in Toronto, the Queerness and Games conference in LA, AltCade in Portland, the Fully-Automated Luxury Gender Oasis in Dublin, Ireland, and the imagineNATIVE festival.
Marc Cacho is a generalist who brings all past experiences into the work he does.
Recently graduated from the Toronto Film School’s Game Design & Animation program, he currently works as the Studio Lab Manager / Digital Coordinator at New Media Manitoba in Winnipeg. In that position, he also mentors secondary school students in Game Development related topics.
Programming, Art, Production, Marc brings multitude of skills to any project he comes across.
Aside from assisting with Pixel Pals MB, Marc also helps with some organizational and moderation tasks with the Winnipeg Digital Art Group, and loves to help in the growth and development of everyone interested in anything related to Game Development.
About Pixel Pals MB
Pixel Pals MB is a new meetup group that focuses on creating a safe and welcoming environment for marginalized persons to network with IDM industry professionals while learning about Game Development and other related areas of the creative digital arts.
Our events and programming aim to remove the barriers that prevent or discourage marginalized persons (women, gender diverse, queer, and BIPOC persons) from accessing game development opportunities and that hinder their ability to thrive in the game industry.
Pixel Pals MB is run by a volunteer Executive Committee of local game developers, artists, digital media advocates, and community programming experts who embody the community this meetup group is meant to serve, and NMM is grateful for their time and contributions.
Attending this event means you agree to the terms and conditions of our safe space policy.